Tuesday, May 10, 2011

Day 24 (May.10.11) - Home 1

900 - 943 AM

  1. Created level 6 and title level
  2. Trying to figure out how to create play button
  3. Not sure how to make the levels different after six of them so I'm going to leave it at that
  4. I'm going to add a "Play" button to the title screen and call it done, only I'm going to have to do it at home because I stupidly forgot the book for the coding and the internet isn't helping in the least.

Thursday, May 5, 2011

Day 24 (May.5.11) - Class

330 - 525 PM

  1. OPened file
  2. played around with the level 1 script
  3. Found more images
  4. Imported images
  5. Placed them
  6. Built the level set up
  7. Revised the changes to level 1 script
  8. Changed the waiting time to 1 second
  9. Tested everyones's game
  10. Took a walk for 15 minutes
  11. Still don't feel like doing anything......
  12. Saved copy to hard drive
  13. I'm going home..

Day 23 (May.5.11) - Home

230 - 300 PM
  1. Tried creating my slide presentation but when searching for image examples etc. my internet bottomed out.

Tuesday, May 3, 2011

Day 23 (May.3.11) - Class

330 - 700 PM

  1. Opened up Level 1 scene
  2. Set up the GUI texture
  3. Saved
  4. Created Level 2 scene
  5. Increased Speed of target to: .5
  6. Added scripting that starts up the next level 5 seconds after the explosion takes place. This was also applied to TargetLeftRight script which was then changed to LvL1TargetScript
  7. Level 2 has its own script accordingly named LvL2TargetScript
  8. I have to have an individual script for each level
  9. Saved
  10. Created Level 3
  11. Moved Target back to y:115
  12. Speed is: .5
  13. Saved
  14. Created Level 4
  15. Increased Target speed to: .8
  16. Went back and applied the right scripts to their proper target level
  17. Saved
  18. Created Level 5
  19. Changed target size
  20. Brought target closer
  21. Changed the fire rate by creating a new script called LvL5GunController
  22. Applied it
  23. Saved
  24. Created Splash Screen

Thursday, April 28, 2011

Day 22 (Apr.28.11) - Class

330 - 600 PM

  1. Tried changing the script for MouseController by removing the scripting that made it tilt then it lost its ability to shoot
  2. Completely removed the script and replaced it with the plain MouseFollow script, it continued to move awkwardly and was unable to fire
  3. Removed that script then imported the HeroShip script and applied it to the gun. It was able to move side to side as wanted but again I could not fire even though the coding was there for it to fire
  4. I left the code and reassigned the game objects necessary to preform the actions at first it didn't work then I reassigned them again and it worked
  5. In trying to adjust the code for the gun controller I completely removed the script from the target after having applied the UpDown script and it would only go down
  6. Then I replaced it with the Xversion script it continued to behave as it had been since I hadn't changed the script around much
  7. I thought about applying the two scripts together and I found that when I did do that one would override the other and in this case it was the Xversion script
  8. And another thing that I noticed about the UpDown script was that it only seems to go down so I'm going to have to adjust that as well when I make it so that the variables are horizontals rather than vertical
  9. Toggled through everything with Blyth and by turning off the gravity function on the collider we got it to stop falling down
  10. etc.
Hw:
  1. Create levels of difficulty minimum 5 lvls.
  2. Find a way to get GUI texture in there

Tuesday, April 26, 2011

Day 21 (Apr.26.11) - Class - 2

335 - 630 PM

  1. Looking at coding from Blyth
  2. Added and adjust the script
  3. The stupid thing that I did was that I didn't save this as a new file. I should have a copy on my portable hard drive so it shouldn't be a problem but still...
  4. Altered the code for the mouse controller to try and get rid of the "dampen" that makes the ship go back to zero when the mouse stops moving
  5. Didn't have much luck so I'm going to go back through the tutorial on how to set up the GUI texture
  6. Applied the colliders and textures where needed
  7. Placed the gun and positioned it
  8. Placed the targets in the game
  9. Applied the tags
  10. Imported the jpeg for the GUI
  11. Did not add a time counter or hit counter
What needs to be done: (DUE APRIL 28TH)
  1. Complicate the target movements/sizes
  2. Dump the tilt function completely
  3. Create splash screen

Day 21 (Apr.26.11) - Class - 1

Plans for April 26th:

  1. Import models into Unity
  2. Import background jpeg as GUI
  3. Replace the Shoot the Moon models with Pot Shot models
  4. Apply colliders to models
  5. Make additional changes to script in order to add timer/counter (Final touches that I just decided on)