Sunday, February 27, 2011

Day 8 (Feb.27.11) - Home - 1

1000 PM - 1130 AM

  1. Opened up Scene1 in new project and continued working on the script
  2. I was able to complete the battery collection script (I had to go back and correct it after going into the PlayerCollider script)
  3. Completed the PlayerCollider Script, that is until I realized that there were errors in the script. Going back I was able to fix most of the problems but unfortunately there is a line of script that I can't figure out what exactly is wrong with it.
  4. The problem is with line 70 which is written as follows : function OnTriggerEnter(collisionInfo : Collider){ 
  5. And due that error I can't apply the sound to the Battery Collect function that is suppose to show up in the inspector panel. I'm going to leave that alone for now and continue through the rest of the packet because I have other assignments to work on before I can call it a night
  6. I commented the troublesome code out so that it can still function with the new additions made to it.
  7. Alright made it to the GUI Texture where I'm suppose to be able to input the text "it seems that the door needs more power " and have come across another problem. This time it's with line 30 and in the console it's saying that I don't have an ending bracket. I DO!!!!! I know because it's positioned right under the else if where it's suppose to be so i don't understand what's wrong.
  8. I'm just going to have to end it here it's almost 1130PM and I looked through the rest of the packet being only 1 page left of coding and this error is now my primary problem of two. I would comment it out but I need it in order to put in the GUI Texture in so I can't do that can continue with what I'm being instructed
  9. Blogged

Thursday, February 24, 2011

Day 8 (Feb.24.11) - Class

340 - 610 PM

  1. Went to moodle to check assignments for the day
  2. Assignments are : 
    1. Continue working with outpost model
    2. Ch. 5 prefab collection, HUD ???
  3. Actual assignment is to continue what we were doing last class and as hw
  4. Blyth checked my blog
  5. So I opened up the file on my hard drive
  6. There were a few typos in the code that I hadn't noticed
  7. Fixed the typos and the code was fine
  8. I saved the project then the scene (which was a bad idea)
  9. Closed Unity and transferred the whole file onto the computer's hard drive
  10. It was a completely different saved version and did not have the corrections that were made to it and the script had different problems now.
  11. So I closed Unity for a second time and reopened the file on my hard drive
  12. That file was fine so I'm just going to work off my hard drive for the sake of time, if it starts running slow or I start having problems then I'll move a copy onto the hard drive on the computer
  13. I noticed that in the 3 times that I tested it in play mode I couldn't get the door to open at all so I rammed it pointlessly in my frustration at first then checked to see if the script was applied to the first person controller like I had saved it as and it wasn't
  14. On top of that I decided to check trigger is for the box collider on the door, and to change the scale of z as well
  15. Dragged and dropped the audio files from the assets folder to the Door Open Sound & Door Shut Sound drop off points and saved (scene then project)
  16. Played/Tested
  17. Door still won't open, but with trigger on the First player controller can walk through it
  18. It turned out that the problem was the missing audio source that had to be dragged in to the first person controller rather than into the sound slots allotted
  19. Moved on to Ray casting
  20. I already know how to comment out script so I left that part of the script alone for now, if it ends up that I need to change it then I will at that time
  21. Added the scripting for the Ray Casting
  22. Went to play came across errors that I didn't notice upon saving the script, more typos that I found and corrected and tested by playing the game
  23. Starting chapter 5
  24. Checked off the trigger is box in the box collider
  25. Imported Chapter 5 assets
  26. Placed it & scaled it
  27. Created a new script called RotateObject
  28. Wrote the script and applied to the prefab (all the battery objects have the script)
  29. Created a GUI Texture and applied the battery_nocharge texture to it
  30. Tested to soo if the rotation script worked, it does
  31. Set the X and Y axis positioning (which is different from what is written) to X= -740 and Y = -280
  32. Created new script file called BatteryCollect
  33. Completed the script writing and corrected errors found by the console
  34. Opened the folder called textures in the project panel and I'm leaving off on the next step which is called Battery Collection with Triggers
  35. Blogged (throughout class)
Hw:
  1. Continue working on chapter 5 (shoot out email if there's a problem) [Due: Tues March 1st 2011]

Day 7 (Feb.24.11) - Home - 1

1245 - 145 PM

  1. Opened scene
  2. Completed the scripting but it says that there are "compilers" that having errors
  3. I've gone back through it a multitude of times changing lines of code where I could find errors but there are still three that being noted as unknown identifiers: doorIsOpen (x2), and doorShutSound
  4. I can't think of anything else and I have other hw that i should do as well so I'll just have to see what I can get when i come into class. I just can't focus on doing this right now....
  5. ...
  6. Blogged

Day 7 (Feb.22.11) - Class

330 - 615 PM
  1. Created a quick title page in Photoshop
  2. Opened a Sandbox1 Project file
  3. Put the title jpeg in the assets folder
  4. Created a scene called Title1 which was lost in the folder heirarchy and created another in the assets folder called Title
  5. Used a game object to put in the title.
  6. Wrote a little bit of javascript
  7. Opened file builder put in the Game scene and the title scene in order of title first and closed the window
  8. Played the scene
  9. Closed that and created a new file in a Project folder called NGame > scene name Game
  10. Created a new terrain
  11. Activated the colliders on the outpost object and animation options before putting it into the game scene
  12. Started writing script for the door which was part of the separate animation that was interceded
  13. Only half way through the script
  14. Blogged

Tuesday, February 22, 2011

Day 6 (Feb.22.11) - Home - 3

710 AM - 740 AM

  1. Logged onto moodle to check the assignment again
  2. Went onto the web link for the tutorial, at first it wouldn't load so I had to click previous and then select next in order to play it
  3. My internet connection is getting a little glitchy
  4. The ay that the script is actually explained makes it easier to understand and replicate rather than to simply copy and hope that you did it right. Don't get me wrong I don't mind copying right from the book but I don't always understand what my script is doing... This helped me to understand that.
  5. I could probably use this in my sandbox assignment and make it so that statues disappear after a while or something to that effect so that it turns into a timed thing that the player would have to figure out and maybe even put in a timer with the GUI text as well to make that intention clear (I'm going to leave that game project alone for now but these were just some thoughts that I had while going through the tutorials)
745 AM - 900 AM (Blogging from 820 - 900)

While reading this I thought of this video game critic that posts animated commentary about the games he was criticizing, the most hilarious thing that I have ever been introduced to by my friends. I don't remember the link to his posts at the moment but I'll find it before long.
I've never actually played Resident Evil and my brother hasn't either but that doesn't mean that I haven't heard of it before. If the author of Extra Lives had played it back in 1997 then I was probably about 6 at the time and that would make my brother about 4, he didn't actually pick his first video game I believe until he was 6 (which was Pokemon Yellow for the Gameboy Color I believe, in fact he taught me how to play). The first really scary game that was played at my house officially was my dad playing dinosaur hunting game on the pc which genuinely pissed my mom off. But the one that my brother and I tried out was Parasite Eve for the Playstation, the both of us could only stand to sit through half of the opening cut scene before we were too scared and had to turn it off; we were able to make it to actual gameplay months later but after that it hasn't made it out of its case for a third run.
Looking back on it that graphics were absolutely horrible but from the screen shots that i've seen of the Resident Evil series they didn't seem too far apart (that's probably why my brother's never picked it up and why I've never asked him to).
Though pertaining to what what Tom Bissel says about the first in the Resident Evil series it serves as proof that it should be more of an experiment of what could be than what it will eventually become somewhere along the line. The poor positioning of the player camera, the inventory limitations, and the dialogue as well as cut scenes which brings me to another thing i thought of while reading this which was a comparison of game play that someone had done and posted on youtube. This person literally was switching back and forth between playing Resident Evil and Kingdom Hearts II while giving a comical commentary as he plays.
I thought it was an interesting comparison although it's to Resident Evil 4...

Heres a Link:

Here's the link to the Site with the Video Game Critics animated videos :
http://www.escapistmagazine.com/videos/view/zero-punctuation

This link is for his animated commentary on Resident Evil 5:
http://www.escapistmagazine.com/videos/view/zero-punctuation/624-Resident-Evil-5

Thursday, February 17, 2011

Day 6 (Feb.17.11) - Home - 2

932 - 945 PM

  1. Logged onto moodle
  2. Checked the assignments: Splash Title & Tutorial

Day 6 (Feb.17.11) - Home - 1

730 - 750

  1. Opened Scene file Sandbox1_3.unity
  2. Changed the speed of the first person controller from 6 to 10
  3. Logged into Turbosquid.com
  4. Correction attempted to log onto turbosquid.com
800 - 805
  1. Created gem in c4d
  2. Created new material
  3. Exported to FBX folder on hard drive as gem.fbx
  4. Blogged

Day 6 (Feb.17.11) - Class

330 - 600 PM
  1. The textures were NOT being embed into the exported files
  2. It was suggested that i create a new material and do a screen shot as a means of applying the texture that I wanted which I did
  3. I created a new file Pos4_2
  4. Created a new material which was applied saved to folder FBX on the hard drive and Saved as a project called Pos1_2 
  5. Then exported the file as Pos1_2.fbx
  6. Did different variations about 3 times
  7. Opened the human_Pos1.c4d and meddled with the materials and exported still no luck
  8. Decided to put in a plane and apply the texture that I wanted to use
  9. It didn't look the way it did on the figure but I took a Selection Screen Shot of the texture and saved it to Day 5 folder in my portable hard drive
  10. After doing this a few times I organized all my files that had become scattered btw the computer's hard drive and my portable
  11. The new folders that I had instituted were FBX and c4d_files
  12. Organizing my fbx files into the folder on the computer's hard drive and the portable hard drive as well as putting all the c4d files related to the assignment in the c4d folder
  13. Even duplicates of files were kept by adding a _# at the end of each file
  14. Now that those things were arranged to my liking I was able to focus on altering the texture inside the new file opened in c4d
  15. By changing the percentages within the material's window I was able to come up with 3 different variations on the single texture that I had applied to the plane then a completely different texture entirely
  16. Imported them one at a time and tested them in Unity on the object Pos1
  17. Without tweaking them in Unity they were okay
  18. But once I realized that I could change the tiling on them I played around with each texture and it's tiling and offset until I came up with ones that I was content with
  19. I ended up applying the Marble3 texture with a tiling of 10 and offset of .2 to all 4 of the figures
  20. The last one I toyed around with the idea of having a different texture the 4th one that I had come up with but concluded with the Marble3 texture
  21. Explained some of what I had done when asked and played through
  22. A problem that was found was that the spacing from the first figure to the second one was too far apart and the second problem was the ending. There is a feeling that there should be something else there, something that is being guarded by these figures that stand along the path.
  23. I went back and moved the 2nd figure closer to the 1st and as a solution for the 2nd problem I was planning on changing the texture of the figure as well as adding the object that they are protecting, probably a gem of some sort I'll crete or find that and import it and this should be just fine until i have to work on it some more.
  24. Blogged
Hw:
  1. CHECK MOODLE!!!!!!!!!!!!!!

Day 5 (Feb.17.11) - Home - 2

310 - 330

  1. Opened file that was saved on the hard drive only to find that all the changes I had made to the file Sandbox2 is GONE!
  2. I don't know where it is, I saved it the same as I usually do to a specific folder on the hard drive and it just plain and simply is not there!
  3. So I'm going to take the file that is called Sandbox1 and going to add what I was planning on adding to the Sandbox2 file last night
  4. So I've opened my Sandbox1 file
  5. Imported the figures and placed them where I wanted in the landscape BUT there were no textures on them

Wednesday, February 16, 2011

Day 5 (Feb.18.11) - Home - 1

1200 AM - 1245 AM

  1. Continued trying to correct the weighting on one of the feet but to no avail, I'm just going to have to leave the weighting as is and pose it
  2. Posed the figure for pose 3
  3. Exported it as Pos3.fbx
  4. Reopened human.c4d
  5. Saved as human_Pos4.c4d
  6. Posed the figure
  7. Saved
  8. Exported as Pos4.fbx
  9. Opened Scene in unity
  10. I DON'T HAVE THE RIGHT FILE!!!!!!!!!!!!!!!!!
  11. WHY DID THAT PERSON HAVE TO INTERRUPT MY TRAIN OF THOUGHT ON TUESDAY AFTER CLASS!!!!!!!! 
  12. I can completely redo what I had before but I REALLY don't want to...
  13. My only options are to either go back to the school right now or to go in tomorrow before noon to work. And personally it's cold outside, I have a file that is going to have to render for Exquisite frame so I can't work on my own computer tomorrow until later. The sooner I get that file rendered the sooner I can free up my computer to work on others things
  14. I'll just get to work on fixing and rendering my other assignment, that's all I can do for now.

Tuesday, February 15, 2011

Day 5 (Feb.15.11) - Class

330 - 616 PM

  1. Opened up Sandbox file (Sandbox2)
  2. Talked briefly about chapter 12 assignment (congrats on troubleshooting)
  3. Talked about how to import objects
  4. In order to import objects they need to be FBX file. To check that put the file into C4D (if you can) and export it as an FBX file then open the file your working on then select to import assets
  5. Discussed TED.com as a group, everyone's response to it
  6. I downloaded the post and the human body
  7. The default opened the body download into photoshop, closed photoshop and reopened in C4D
  8. Rigged the object
  9. Weighted (a basic auto weight for the sake of time)
  10. Saved the files as human.c4d inside my folder on the computer's hard drive
  11. Tested different versions of the texture marble and settled on one
  12. Rotated the joints to put the figure into position to point saved as human_Pos1.c4d
  13. Exported (without animation data) as Pos1.fbx to my folder on the computer's hard drive
  14. Reopened human.c4d
  15. Located the right marble texture and applied it
  16. Rotated the joints to put the figure into position to point saved as human_Pos2.c4d
  17. Exported (without animation data) as Pos2.fbx to my folder on the computer's hard drive
  18. Reopened human.c4d
  19. Applied marble texture
  20. Needed to change the joints (and weighting) in the feet for the next pose
  21. Altered the joints
  22. But I need to change it more so that the weighting works correctly
  23. Saved file
  24. Transferred files to passport
  25. Blogged
hw
  1. Continue working on Sandbox for next class (finish it)

Day 4 (Feb.15.11) - Home - 2

1110 - 1130 AM
  1. Changed the placement of the Main Camera
  2. Added a Directional light
  3. Alter Camera position
1140 AM - 1230 PM
  1. Painted textures
  2. Not quite sure how to import downloaded models
  3. Painted in trees
  4. (Printing papers for other people)
  5. Added higher mountain islands
  6. Added more trees
  7. Put in the first player controller
  8. Looked on moodle for the instructions on how to go about completely making a sandbox
  9. Ran into technical difficulties with the internet shorting out on me so it took a lot of prodding
  10. (And a whole 7+ chapters of "The Prince" by Machiavelli) to get a decent enough of a connection to try and post this blog as well as get the instruction to load properly
300 - 320 PM
  1. I have the sandbox set up as can be told by the earlier postings above
  2. I have to touch it up when I get to class which should be relatively quick : Adding models or painting in arrows to follow (I think I'm going to have to do the latter of the two regretably)

Saturday, February 12, 2011

Day 4 (Feb.12.11) - Home - 1

645 PM

  1. Attempted to register Unity program but internet was faulty
835 - 1107 PM
  1. Registered program
  2. Played a little bit of the demo game
  3. Shut the program down and restarted
  4. Loaded the project
  5. Then loaded the scene
  6. Looked at blog
  7. Played with scene to show off to boyfriend
  8. Started animating the animRun
  9. By frame 240 we're at the corner and the coordinates just don't quite sit right so we experimented on coordinates and realized that it NEEDs to rotate in order to work properly 
  10. The coordinates were as follows : Position: x=6.5 y=1.2 z=17.8(or .7) Rotation: x=0 y=90 z=0
  11. Was distracted by youngest brother's DSi XL FlipNotes...
  12. Frame 400 Position.x=17.8
  13. Frame 520 Position.x=19.5 Rotation.y=180
  14. Frame 640 Position.z=-27.9
  15. Frame 800 Position.y=-29.5 Rotation.y=-90 
  16. Frame 920 Position.x=8.1 Position.y=-29.4 Rotation.y=-90
  17. It should be noted that when checking back on earlier keyframes that the rotation had changed and was unchangeable with the lone exception of Frame 0 which was changed back to 0 in the rotation transformer
  18. Played through and then realized that I didn't put in a loop so that it can continue effectively
  19. But when played after the addition of the loop found that the frames needed to be altered as well as adding another keyframe
  20. Went back added last frame and altered first frame so the coordinates of the last frame and made it loop
  21. Then it was played, a HUGE problem showed up while running, it did a reverse rotation and then continued with the loop
  22. Solving this problem was a PAIN IN THE ASS!!!!!
  23. We manually had to go through the frames to figure out where it had gone wrong and then tried to manually change it
  24. It resulted in having to reload from a previous save
  25. From there we returned to method of manually changing it until Voilla! We found out the PROPER coordinates which I will now share: C O M P L I C A T E D. (I can show you better than I can explain here with words I'll email you screenshots)
  26. Checked to see if I could change the starting position of the heart when restarting and decided to leave it as is
  27. Blogged

Thursday, February 10, 2011

Day 4 (Feb.10.11) - Home 1

400 - 500 PM

  1. Checked blog
  2. Looked at moodle site and checked on the Reality is Broken assignment
  3. Opened link to Jane McGonigal: Gaming can make a better world
  4. Wrote a very long and very wordy answer on moodle
520 PM
  1. Looked into two of the three games mentioned in the post to try and play them, got access to the first one and and text was really long and a I didn't feel like reading it to find out how to play and went to find superstruct and couldn't locate it anywhere so I'm giving up on this pointless endeavor............

Tuesday, February 8, 2011

Day 4 (Feb.8.11) - Class

230 PM

  1. Sketches for plan for Sandbox project
330 - 450 PM
  1. Created new project called Sandbox1
  2. Set up a terrain
  3. Created canyon
  4. Created a directional light and positioned it
  5. Painted the terrain
  6. Painted in trees
  7. Downloaded file from Moodle
  8. Imported asset package called Outpost
  9. Set the collider
  10. Placed the Outpost object into the scene
  11. At first I wasn't able to put move onto the platform
  12. I deleted the outpost, changed the placement and place it again
  13. I was able to move on it now
  14. The problem before was that the ramp wasn't touching the ground, though I didn't try to jump on it so I might have been able to do it that way.
450 - 510 PM
  1. Break
  2. Looking for website that was shown to me once in Intro to Audio Video Media that has to do with google earth
  3. Went over concept of Scrum
510 - 610 PM
  1. Wrote brief list of things needed : Arrow Sign, sounds
  2. Created a profile on turbosquid.com
  3. Found sign and downloaded
  4. Created new project called Sandbox2
  5. Set up Terrain
  6. Arrow Shaped for now since I originally didn't know how the terrain thing would function so I'll see what else I can do as I go
  7. Watched hulu video of Jane Mcgonicle FUNNY!!
  8. Brought up the chapter 12 file and deleted the bouncer and runner after taking out the hallwaycam
  9. Fixed the bouncing of the bounce game object and now just need to fix the runner along with doing my other assignments
hw
  1. Finish getting textures, models and set up the world
  2. Listen to Jane McGonicle at Ted.com link on moodle
  3. Blog about work and respond to in class vid
  4. Fix Chapter 12 (runner)
  5. etc.

Saturday, February 5, 2011

Day 3 (Feb.5.11) - Home - 1

245 - 330 PM

  1. This is really weird I've gotten to around page 345, played my game and it's (to put it bluntly) fucked up. It says that this animation is suppose to be running through the hallways but I have a damn hallway bouncing up and down and in my game view there seems to be two hallways and for the life of me I can't figure out why.
  2. I can't think of what would make the hall move rather than the objects that are suppose to depict the "nurse" running down the hall
  3. And on top of that the texture for the hospital is upside down. I vaguely remember hearing that such would be the case
  4. Since there are only a few pages left for this chapter I'm going to leave it as is for the time being either until class on Tuesday or until I can think of what went wrong.
  5. Left off on page 345
345 - 415 PM
  1. Read Chapter 1 of Extra Lives
  2. I know a little about Fallout 3 since my brother had gotten it as a christmas present, but the thing is I found the game play to be rather ridiculous to watch. Although I didn't see the tutorial stages I saw what was going on in the middle of the game world, and what got me was how when your shooting the everything pauses while you aim for the guy's head and then when it shoots him right on target he still isn't dead... I didn't realize that it was made by the same company that produced the Elder Scrolls series : Oblivion which to this day I feel should have stayed in oblivion. In other words Oblivion as a game should have never existed it's a pointless, aimless thing where the storyline disintegrates into and endless whirlpool that has just can't suck me in. If I were to go any further on this game I think I just might get sick.
  3. Blogged

Thursday, February 3, 2011

Day 3 (Feb.2.11) - Class

330 - 530 PM

  • Completed Chapter 8
  • The problem with the code was a space that was unnecessary
  • Code can be checked in the console window (it even says what it is in which line)
530 - 600 PM
  • Started Chapter 12
  • Saved scene as TickerTaker12
  • Have the hallway set up
  • New camera set up
  • I'm leaving off on page 329
HW
  1. Continue Chapter 12
  2. Read Chapter 1 Editor's notes
  3. Come up with map for "Sandbox"