- Opened up Sandbox file (Sandbox2)
- Talked briefly about chapter 12 assignment (congrats on troubleshooting)
- Talked about how to import objects
- In order to import objects they need to be FBX file. To check that put the file into C4D (if you can) and export it as an FBX file then open the file your working on then select to import assets
- Discussed TED.com as a group, everyone's response to it
- I downloaded the post and the human body
- The default opened the body download into photoshop, closed photoshop and reopened in C4D
- Rigged the object
- Weighted (a basic auto weight for the sake of time)
- Saved the files as human.c4d inside my folder on the computer's hard drive
- Tested different versions of the texture marble and settled on one
- Rotated the joints to put the figure into position to point saved as human_Pos1.c4d
- Exported (without animation data) as Pos1.fbx to my folder on the computer's hard drive
- Reopened human.c4d
- Located the right marble texture and applied it
- Rotated the joints to put the figure into position to point saved as human_Pos2.c4d
- Exported (without animation data) as Pos2.fbx to my folder on the computer's hard drive
- Reopened human.c4d
- Applied marble texture
- Needed to change the joints (and weighting) in the feet for the next pose
- Altered the joints
- But I need to change it more so that the weighting works correctly
- Saved file
- Transferred files to passport
- Blogged
hw
- Continue working on Sandbox for next class (finish it)
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