Tuesday, February 15, 2011

Day 5 (Feb.15.11) - Class

330 - 616 PM

  1. Opened up Sandbox file (Sandbox2)
  2. Talked briefly about chapter 12 assignment (congrats on troubleshooting)
  3. Talked about how to import objects
  4. In order to import objects they need to be FBX file. To check that put the file into C4D (if you can) and export it as an FBX file then open the file your working on then select to import assets
  5. Discussed TED.com as a group, everyone's response to it
  6. I downloaded the post and the human body
  7. The default opened the body download into photoshop, closed photoshop and reopened in C4D
  8. Rigged the object
  9. Weighted (a basic auto weight for the sake of time)
  10. Saved the files as human.c4d inside my folder on the computer's hard drive
  11. Tested different versions of the texture marble and settled on one
  12. Rotated the joints to put the figure into position to point saved as human_Pos1.c4d
  13. Exported (without animation data) as Pos1.fbx to my folder on the computer's hard drive
  14. Reopened human.c4d
  15. Located the right marble texture and applied it
  16. Rotated the joints to put the figure into position to point saved as human_Pos2.c4d
  17. Exported (without animation data) as Pos2.fbx to my folder on the computer's hard drive
  18. Reopened human.c4d
  19. Applied marble texture
  20. Needed to change the joints (and weighting) in the feet for the next pose
  21. Altered the joints
  22. But I need to change it more so that the weighting works correctly
  23. Saved file
  24. Transferred files to passport
  25. Blogged
hw
  1. Continue working on Sandbox for next class (finish it)

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