Sunday, January 30, 2011

Day 2 (Jan.30.11) - Home - 2

1130 AM - 215 PM (3 Hrs 15 Mins)

  1. Opened up Unity
  2. Flipped to Chapter 8 then decided to finish Chapter 4
  3. Got the tilt function to work
  4. Made a tweak
  5. Assisted another student who was working on the Plato Project (a few tips and short cuts)
  6. Chapter 4 is complete
  7. Starting Chapter 8
  8. Imported Chapter 8 package
  9. Got up to page 218 and Started playing around with the game, making position alterations
  10. So now what the book says to do doesn't really work for me position-wise
  11. Deleted the original paddle and ball from the equation
  12. Testing Game again
  13. Added materials
  14. Added walls
  15. It says to go look at chapter 7 for the GUI text thing I glance through it I'll just leave the font as is and move it around...
  16. I'm having Complier Errors and I triple Checked my code I'm going to have to stop on page 232 and pick it up in class. I need a second set of eyes to check my code and I have or assignments i would very much like to get done today
  17. Blogged

Saturday, January 29, 2011

Day 2 (Jan.29.11) - Home - 1

130 -140 PM
  1. Checked Moodle for the exact assignment due for next class
  2. Only found an upload of Chapter 8
  3. My best guess is that I'm suppose to start on Chapter 8 for the out of class assignment but I wanted to be sure
  4. I sent an email asking if starting Chapter 8 was the only thing that needed to be done for Tuesday, for now I'm going to have to wait until I get a response before I can start
  5. Blogged

Thursday, January 27, 2011

Day 2 (Jan.27.11) - Class

  1. Picked up my books from the Mail Room
  2. Set up Book Stand
  3. Opened to Chapter 3
  4. Created a new folder called : UnityGames
  5. Inside the UnityGames folder another folder is created called Chapter1Game
  6. Created a new folder called : Resources in UnityGames folder
  7. Opened Bootcamp file in Unity
  8. Exported Standard Assets Unity Package to Resources folder
  9. Created a new Project named TickerTaker which was saved to the Chapter1Game folder
  10. Added Game Objects (Sphere: "Ball" & Cube: "Paddle")
  11. Saved scene
  12. Saved project
  13. Positioned, Rotated, and Scaled Objects
  14. Changed Physics of the Ball from nothing to Rigidbody and then to Bouncy
  15. Created a physic material, placed and removed it
  16. Opened to Chapter 4
  17. Started scripting
  18. Applied various scripts to an object until scripting functioned 
  19. In all honesty I would have preferred for the book to get right to the the point with its scripting otherwise it is going to seriously confuse me. Just tell me what I should look up and how to do it in the help menu bar and I'll be all set if I want to code anything on my own. Giving me the wrong script repeatedly is a number one way of pissing me off.
  20. I skipped most of the repetitious incorrect scripting and jumped to where it gave me the correct script around page 106
  21. Found out how to remove script
  22. Found out how tow to "borrow" code
  23. Blogged

Day 1 (Jan.27.11) - Home - 3

312 - 320 PM

  1. Watched E08-09

Day 1 (Jan.27.11) - Home - 2

1000 AM

  1. Answered Assignment for Chapter 1
  2. Started response for Chapter 2 then the internet was knocked out
1100 AM
  1. Answered Assignment for Chapter 2

Wednesday, January 26, 2011

Day 1 (Jan.26.11) - Home - 1

  • 917 - 936 AM : Reading Preface
  • 937 - 950 AM & 905 - 950 PM : Reading Chapter 1
  • 950 - 1032 PM : Reading Chapter 2
No notes were taken.
Steps in the text were mentally followed but not played out physically for I haven't downloaded the program to either of my two computers yet. (One of which I'm quite sure wouldn't be able to handle the file size and function properly, I'm currently using said computer, my netbook.)

Tuesday, January 25, 2011

Day1 (Jan.25.11) - Class

  1. Found out that there was a list of books emailed to me that I didn't know about, I'm going to order them immediately after class.
  2. Emailed url for blog posting
  3. Went over some of the basics for the program Unity
  4. I tested different quick keys for zooming, and panning camera views or with an individual object
  5. Took notes on quick keys
  6. Tutorials E00 - E07 were covered some of them were already explained prior to the start of the tutorials
  7. Took notes on some of the tutorials
  8. Double Checked Out of  Class Assignment
  9. Blogged