- Picked up my books from the Mail Room
- Set up Book Stand
- Opened to Chapter 3
- Created a new folder called : UnityGames
- Inside the UnityGames folder another folder is created called Chapter1Game
- Created a new folder called : Resources in UnityGames folder
- Opened Bootcamp file in Unity
- Exported Standard Assets Unity Package to Resources folder
- Created a new Project named TickerTaker which was saved to the Chapter1Game folder
- Added Game Objects (Sphere: "Ball" & Cube: "Paddle")
- Saved scene
- Saved project
- Positioned, Rotated, and Scaled Objects
- Changed Physics of the Ball from nothing to Rigidbody and then to Bouncy
- Created a physic material, placed and removed it
- Opened to Chapter 4
- Started scripting
- Applied various scripts to an object until scripting functioned
- In all honesty I would have preferred for the book to get right to the the point with its scripting otherwise it is going to seriously confuse me. Just tell me what I should look up and how to do it in the help menu bar and I'll be all set if I want to code anything on my own. Giving me the wrong script repeatedly is a number one way of pissing me off.
- I skipped most of the repetitious incorrect scripting and jumped to where it gave me the correct script around page 106
- Found out how to remove script
- Found out how tow to "borrow" code
- Blogged
Thursday, January 27, 2011
Day 2 (Jan.27.11) - Class
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