Thursday, January 27, 2011

Day 2 (Jan.27.11) - Class

  1. Picked up my books from the Mail Room
  2. Set up Book Stand
  3. Opened to Chapter 3
  4. Created a new folder called : UnityGames
  5. Inside the UnityGames folder another folder is created called Chapter1Game
  6. Created a new folder called : Resources in UnityGames folder
  7. Opened Bootcamp file in Unity
  8. Exported Standard Assets Unity Package to Resources folder
  9. Created a new Project named TickerTaker which was saved to the Chapter1Game folder
  10. Added Game Objects (Sphere: "Ball" & Cube: "Paddle")
  11. Saved scene
  12. Saved project
  13. Positioned, Rotated, and Scaled Objects
  14. Changed Physics of the Ball from nothing to Rigidbody and then to Bouncy
  15. Created a physic material, placed and removed it
  16. Opened to Chapter 4
  17. Started scripting
  18. Applied various scripts to an object until scripting functioned 
  19. In all honesty I would have preferred for the book to get right to the the point with its scripting otherwise it is going to seriously confuse me. Just tell me what I should look up and how to do it in the help menu bar and I'll be all set if I want to code anything on my own. Giving me the wrong script repeatedly is a number one way of pissing me off.
  20. I skipped most of the repetitious incorrect scripting and jumped to where it gave me the correct script around page 106
  21. Found out how to remove script
  22. Found out how tow to "borrow" code
  23. Blogged

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