Thursday, April 28, 2011

Day 22 (Apr.28.11) - Class

330 - 600 PM

  1. Tried changing the script for MouseController by removing the scripting that made it tilt then it lost its ability to shoot
  2. Completely removed the script and replaced it with the plain MouseFollow script, it continued to move awkwardly and was unable to fire
  3. Removed that script then imported the HeroShip script and applied it to the gun. It was able to move side to side as wanted but again I could not fire even though the coding was there for it to fire
  4. I left the code and reassigned the game objects necessary to preform the actions at first it didn't work then I reassigned them again and it worked
  5. In trying to adjust the code for the gun controller I completely removed the script from the target after having applied the UpDown script and it would only go down
  6. Then I replaced it with the Xversion script it continued to behave as it had been since I hadn't changed the script around much
  7. I thought about applying the two scripts together and I found that when I did do that one would override the other and in this case it was the Xversion script
  8. And another thing that I noticed about the UpDown script was that it only seems to go down so I'm going to have to adjust that as well when I make it so that the variables are horizontals rather than vertical
  9. Toggled through everything with Blyth and by turning off the gravity function on the collider we got it to stop falling down
  10. etc.
Hw:
  1. Create levels of difficulty minimum 5 lvls.
  2. Find a way to get GUI texture in there

Tuesday, April 26, 2011

Day 21 (Apr.26.11) - Class - 2

335 - 630 PM

  1. Looking at coding from Blyth
  2. Added and adjust the script
  3. The stupid thing that I did was that I didn't save this as a new file. I should have a copy on my portable hard drive so it shouldn't be a problem but still...
  4. Altered the code for the mouse controller to try and get rid of the "dampen" that makes the ship go back to zero when the mouse stops moving
  5. Didn't have much luck so I'm going to go back through the tutorial on how to set up the GUI texture
  6. Applied the colliders and textures where needed
  7. Placed the gun and positioned it
  8. Placed the targets in the game
  9. Applied the tags
  10. Imported the jpeg for the GUI
  11. Did not add a time counter or hit counter
What needs to be done: (DUE APRIL 28TH)
  1. Complicate the target movements/sizes
  2. Dump the tilt function completely
  3. Create splash screen

Day 21 (Apr.26.11) - Class - 1

Plans for April 26th:

  1. Import models into Unity
  2. Import background jpeg as GUI
  3. Replace the Shoot the Moon models with Pot Shot models
  4. Apply colliders to models
  5. Make additional changes to script in order to add timer/counter (Final touches that I just decided on)

Thursday, April 21, 2011

Day 20 (Apr.20.11) - Home - 1

118 - 137 PM

  1. Downloading new version of Unity in order to work on project
  2. Finished downloading
137 - 151 PM
  1. Installing... looks like it's going to be a while
  2. Fully installed and phased in
155 - 245 PM
  1. Went over my schedule for completing the project, printed out calenders and marked off what to have done by when
  2. At the same time I was trying to send emails and start a paper for Exquisite Frame, work on completing a walk sequence etc......

Tuesday, April 19, 2011

Day 20 (Apr.19.11) - Class

330 - 615 PM

To Dos

  1. Search for gun models
  2. Search or make target models
Today
  1. Found gun model
  2. Created a target model
  3. Baked the texture which made it look worse but I'll go back and fix that later, it's good for now
  4. Went to go grab the book
  5. Filled out the eval document on group game project
  6. Filled out planning document
  7. Got master copy of Shoot the Moon
  8. Posted files to necessary places on Moodle

Thursday, April 14, 2011

Day 19 (Apr.14.11) - Class

330 - 600 PM

  1. Modified the CigBox file
    1. Simplified the polygons
    2. Remade the baked texture
    3. In order to do that I had to apply the reduce polygons extra to each piece of the object
  2. Downloaded the trash files from Alex and modified
    1. Had to go online to find some other textures and models to work with
    2. Models that I fixed up by baking and applying textures to were as follows:
      1. Apple
      2. Banana
      3. Bone
      4. Pizza Slices
  3. Turned them all into fbx files
  4. Dropped them into the trash folder on the server
  5. Assigned accessibility to all (read&write) so that they can me modified further if need be

Tuesday, April 12, 2011

Day 18 (Apr.12.11) - Class

330 - 612 PM

  1. Organized files so that each object had its own folder
  2. Put the fbx file, the baked txt file, and the c4d files into each
  3. Learned how to bake through example by Blyth and moodle
  4. Went through and baked objects that needed to be baked 
  5. Went through and made fbx files of the ones I didn't have yet
  6. Figured out how normals can affect when a jpeg texture is applied to an object with the soda can file
  7. Baked the bin and the cover individually in a project file
  8. Placed all the files in every location necessary : hard drive, portable, blyth's hard drive
  9. Blogged

Saturday, April 9, 2011

Day 17 (Apr.9.11) - Class

550 - 636 PM

  1. Looking for models
  2. Found 3
  3. Distracted by Altair model I found
  4. Found a total of 7 out of 6 items needed w/textures
  5. Saved them all to the hard drive
The websites I found were:

www.thefree3dmodels.com
www.3dtotal.com

They may be small but their models are very good and they are free!!

Thursday, April 7, 2011

Day 17 (Apr.7.11) - Class

340 - 610 PM

  1. Scrum Meeting
  2. Animated the recycling bin
  3. Tried to bake the textures/object bin and can't quite get it to work right
  4. Gave up on baking an exported as a fbx file
  5. Put new version of the recycling bin into the server folder
  6. Dropped in two new objects into the model folder
  7. Made fbx files of
    1. Recycling bin
    2. Soda Bottle
    3. Soda Can
  8. Organized files 
  9. Checked on Authorizations for files on server
  10. Blogged

HW
  1. Get the rest of the recycling objects made/collected for April 12th 
    1. Remaining number: 6

Day 16 (Apr.7.11) - Home - 1

1045 - 1136 AM

  1. Carton model done
  2. Cup model done
  3. paper... done

Tuesday, April 5, 2011

Day 16 (Apr.5.11) - Class

330 - 610 PM

  1. SCRUM meeting
  2. Finishing up model for Recycling
  3. 515 PM Recycle Bin Completed
  4. Went back and tried to texture with jpeg
  5. Ended up just texturing it green
  6. Saved to server as well as other trash and recycling files
  7. Blogged
Hw
  1. Recycling
  2. Name ideas

Day 15 (Apr.5.11) - Home - 2

130 - 155 PM & 235 - 255 PM

  1. Recycling bin model

Sunday, April 3, 2011

Day 15 (Apr.3.11) - Home - 1

1145 PM - 1215 AM

  1. Researched the choice mechanism, GDD and other such things. Search came up with next to nothing, probably because those documents are in Japanese... I could be wrong...