340 - 600 PM
- Opened up the ReSkinSBM
- Then opened up the c4d file I needed to turn into a FBX and exported it (without the animation) and the materials were checked off so they should be there
- I imported the assets and I'm happy to say that there was an extra folder that contained the materials that I'm going to need with the exception of a few that appeared blank. I'll go back and grab those files and pop them into the assets folder so I can put them in later
- Alright I looked into my folders and realized that the ones that didn't carry over were the basic ones that weren't entirely new materials just applied colors so that's going to pose a little problem, especially with there being two in-program materials that didn't translate being kit-blanket(in-program material), and kit-no name(the basic color). I went into the folders for Maxxon c4d to look at their basic textures to see if I an find any that I can import as a replacement. No luck.
- I'm going to download jpegs to fill that job and make sure that they are as close as the ones i had in there originally
- Downloaded and placed the files into the assets texture folder (Day9 folder)
- The files loaded properly into the project panel
- Just for the sake of covering everything I'm going to make a list of what I need in order to set up things so that its easier to set up the game itself
- List
- Sound
- Find or Create:
- Sound for picking up
- Sound for background/ambience
- ???Sound for accomplishment???(Maybe)
- Import Files
- FBX
- Room
- Kit
- Jpegs
- Title img
- Materials
- Missing Files
- Find or Create :
- Sewing Needle
- Spool of Thread
- Thimble
- Button
- Create Title
- No Lines/Follow Color Scheme
- Making sure that the materials are properly applied to objects
- Room
- Kit
- Turn on collider
- Room
- Kit
- Place FBX objects
- Room
- Kit
- Scale the objects
- Room
- Kit
- Altering the scripts to address the different objects
- BatteryCollect
- PlayerCollisions
- TitleGUI
- TextHints
- RotateBattery
- *Will probably be turned into a script for floating or create a script from scratch in order to do this*
- Test
- That should be more or less what I'm going to have to do throughout this entire project, that feels better to have that outline so that I don't miss anything
- Looked on Turbosquid.com for the : needle, spool, thimble and button and either came up with objects that weren't anywhere close to what I was looking for or something that I had to pay for in order to download so I'm going to take the next 30 minutes (until 530PM) to come up with a few primitives that I can use in C4D
- 527 PM : Primitives are complete (with the exception of colors or materials)
- I even reminded myself how to go about doing a boolean and turn it into a single object for use. Yay!
- Each of the files are saved as c4d files in a folder called C4D in folder Day10
- I may touch up the thimble by giving it holes but I'll hold off on that for now.
- Altered the thimble with a taper
- Exported all object files as is (bare/no materials)
- Imported as assets one by one
- Tried Making a duplicate, copying to another location and so forth but was unable to make a copy without an error showing up. I'll see what I can do about that
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