Thursday, March 3, 2011

Day 10 (Mar.3.11) - Class

340 - 600 PM

  1. Opened up the ReSkinSBM
  2. Then opened up the c4d file I needed to turn into a FBX and exported it (without the animation) and the materials were checked off so they should be there
  3. I imported the assets and I'm happy to say that there was an extra folder that contained the materials that I'm going to need with the exception of a few that appeared blank. I'll go back and grab those files and pop them into the assets folder so I can put them in later
  4. Alright I looked into my folders and realized that the ones that didn't carry over were the basic ones that weren't entirely new materials just applied colors so that's going to pose a little problem, especially with there being two in-program materials that didn't translate being kit-blanket(in-program material), and kit-no name(the basic color). I went into the folders for Maxxon c4d to look at their basic textures to see if I an find any that I can import as a replacement. No luck.
  5. I'm going to download jpegs to fill that job and make sure that they are as close as the ones i had in there originally
  6. Downloaded and placed the files into the assets texture folder (Day9 folder)
  7. The files loaded properly into the project panel
  8. Just for the sake of covering everything I'm going to make a list of what I need in order to set up things so that its easier to set up the game itself
  9. List
    1. Sound
      1. Find or Create:
        1. Sound for picking up
        2. Sound for background/ambience
        3. ???Sound for accomplishment???(Maybe)
    2. Import Files
      1. FBX
        1. Room
        2. Kit
      2. Jpegs
        1. Title img
      3. Materials
        1. Missing Files
    3. Find or Create :
      1. Sewing Needle
      2. Spool of Thread
      3. Thimble
      4. Button
    4. Create Title
      1. No Lines/Follow Color Scheme
    5. Making sure that the materials are properly applied to objects
      1. Room
      2. Kit
    6. Turn on collider
      1. Room
      2. Kit
    7. Place FBX objects
      1. Room
      2. Kit
    8. Scale the objects
      1. Room
      2. Kit
    9. Altering the scripts to address the different objects
      1. BatteryCollect
      2. PlayerCollisions
      3. TitleGUI
      4. TextHints
      5. RotateBattery
        1. *Will probably be turned into a script for floating or create a script from scratch in order to do this*
    10. Test
  10. That should be more or less what I'm going to have to do throughout this entire project, that feels better to have that outline so that I don't miss anything
  11. Looked on Turbosquid.com for the : needle, spool, thimble and button and either came up with objects that weren't anywhere close to what I was looking for or something that I had to pay for in order to download so I'm going to take the next 30 minutes (until 530PM) to come up with a few primitives that I can use in C4D
  12. 527 PM : Primitives are complete (with the exception of colors or materials)
    1. I even reminded myself how to go about doing a boolean and turn it into a single object for use. Yay!
  13. Each of the files are saved as c4d files in a folder called C4D in folder Day10
    1. I may touch up the thimble by giving it holes but I'll hold off on that for now.
  14. Altered the thimble with a taper
  15. Exported all object files as is (bare/no materials)
  16. Imported as assets one by one
  17. Tried Making a duplicate, copying to another location and so forth but was unable to make a copy without an error showing up. I'll see what I can do about that

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