Tuesday, March 8, 2011

Day 11 (Mar.8.11) - Class

350 - 610 PM

  1. Copied passport version of files to computer hard drive
  2. Opened the file
  3. It behaved the same as it did back at home
  4. Closed it opened the original ReSkin file and opened it and everything was fine
  5. Created a new scene
  6. Reimported everything (tried organizing the files but it caused more harm than good)
  7. Since I don't have to use my version of the game I can bypass the thought I mentioned in the previous post: rewriting the code according to the SandboxMaster file
  8. I'll start with exchanging the "batteries"
  9. Okay I set up the colliders and the normals
  10. Now I'm having a stupid technical problem, I can't pan around the screen. The hand that allows for the panning action is now an eye and I can't figure out how to get the hand back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  1. Stepped away from the computer for a stress-induced jog session for about 10 minutes

  1. The console is complaining about kits meshes and vertices being too high...
  2. I cleared that out
  3. With some agitated clicking and something that I managed to do right and I got my hand panning tool back!!!!
  4. Turned on the colliders, changed normals to calculate and checked off is trigger
  5. Tagged each object with the Battery tag
  6. Placed objects into game
  7. Deleted batteries
  8. Deleted imported Kit files
  9. Opened kit files in c4d
  10. Renamed the file KitProject0.c4d
  11. Went through and made an individual file for each of the object being exported from c4d
  12. Reopened KitProject0.c4d
  13. Deleted everything except for what pertained to kit
  14. Simplified kit by putting all his pieces into a null object
  15. Baked him > came out with a new texture that's neon colored
  16. Named new file Kit_neonKit.c4d
  17. Exported then Imported > he still wouldn't show up
  18. Reduced the kit more called file kit_neonkitreduced.c4d
  19. Exported > imported > showed up
  20. Applied colliders > calculate > is trigger > placed
  21. Saved scene
  22. Saved project
  23. Saved c4d file
  24. Quit all programs
  25. Copied all necessary files to folder Day11 on portable hard drive
  26. Blogged

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